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Warcry: Catacombs – Dungeon Warfare

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Get ready to take the fight underground! Warcry: Catacombs introduces a swathe of new rules – known collectively as the Tunnels of Death rules – designed for staging exciting dungeon battles. Today, we’re looking at some of the abilities and dungeon features that add a new, narrative-driven dimension to the gameplay in every battle you fight.

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Dungeon Features

The fact that Warcry: Catacombs skirmishes are fought underground introduces a number of considerations that wouldn’t apply to the Bloodwind Spoil. Dungeon walls, doors, pits and bridges over molten lava flows are just a handful of the environmental challenges that await those who brave the sulphurous caverns of Varnathax’s Maw. In addition to new rules that enable your fighters to interact with and circumnavigate this often-hazardous terrain, there are also dungeon features that utilise the terrain in the set and add further nuance to fighting underground.

WCCataTerrain Oct22 AllTerrain383n4First up are wall breaches, which can represent holes that have been smashed in the wall through sorcery or brute strength, or gates that have been similarly sundered.

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As the name suggests, wall breaches enable your fighters to pass through walls that would otherwise be impassable.

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Arms stashes, meanwhile, represent piles of looted equipment or weapons stockpiles that have been gathered by the dungeon’s denizens.

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Canny fighters can make improvised use of nearby arms stashes against their enemies.

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Cursed caskets, on the other hand, represent a classic dungeon hazard – a coffin better left undisturbed!

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To venture near a coffin in a dungeon is always risky business. There’s always a chance that a long-dead corpse may rise from its interment and lash out at the living, or perhaps it’s protected by a good old-fashioned ancient curse. In any case, you’ve been warned…

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Dungeon Abilities

There are also additional abilities that your warbands will have access to, enabling them to interact with the dungeon environment. There are three universal abilities that can be utilised by any warband, and another three that are unique to certain factions, such as the Corvus Cabal. First up, why fight fair when you can fight dirty?

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The agile fighters of the Corvus Cabal are so nimble that they can traverse obstacles such as fiery chasms by running along adjacent walls at speed!

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That’s just a handful of the new features that can be found in Warcry: Catacombs! Remember that you’ll be able to pre-order your copy of this new core set on Saturday. In the meantime, show us the warbands with which you intend to brave the fiery chasms of Varnathax’s Maw on our Warhammer Age of Sigmar Facebook page.

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