Following the siege of Excelsis, all the battles and bloodshed across Ghur have brought the Realm of Beasts itself to life! Get ready to join the battle in Thondia.
Thondia is a ravenous alpha-continent of Ghur, and it’s where the action is right now in Warhammer Age of Sigmar. As the lore advances and the conflict escalates in this violent setting, the Realm itself is waking up! That might be bad for anyone living there, but it’s great news for your games.
You can experience the Realm of Beasts like never before with the Thondian Strongpoint. This Realmscape box includes stacks of sumptuous scenery, building on the kits released for Warhammer Age of Sigmar last year – you’ll now be able to create your own settlement in Ghur. Not only that, it unleashes a new unit type upon any explorers foolish enough to carelessly venture into the bone-strewn plains…
What in the Mortal Realms is that thing? It’s a Krondspine Incarnate of Ghur! This savage apparition is a manifestation of pure amber magic, created in the wake of Alarielle’s Rite of Life. It’s a new type of unit that’s part spell, part monster, and all danger.
The Incarnate is bonded to one of the HEROES in your army, and anyone in Ghur can summon one. You need to be careful, though – if its bonded champion is killed, the Incarnate will go wild. It may even attack your own forces!
Alongside this imposing new miniature, the kit includes loads of scenery, including the previously available Domicile Shell and Domicile Shell with Winch, which represent the foundation of a new settlement following the Dawnbringer Crusades. There’s also a Guardian Idol, which will hopefully keep the Kruleboyz away.
There’s new terrain to be found within, too. The Megadroth Remains show just how big the beasties in Ghur can grow – large enough for whole units to hide behind their skeletons in battle – and a Cleansing Aqualith is ideal for anyone who has waterfall envy after seeing the Shrine Luminor.
And that’s still not all! Alongside the scenery and the incredible Krondspine Incarnate of Ghur, the first Season of War book is arriving for Warhammer Age of Sigmar. It expands the ongoing narrative of the Mortal Realms, and explores the aftermath of the battle at Amberstone Watch, the siege of Excelsis, the Dawnbringer Crusades, and the alpha-continent of Thondia.
Alongside loads of background and lore, as well as rules for the Incarnate, this book includes new battlepacks for all kinds of games, including two for narrative play – one of them focused on Path to Glory.
Season of War: Thondia includes Realm Rules for setting your games in Thondia, and mechanics for creating your own hero from the Realm of Beasts – a grot priest on a dragon, anyone? Would-be explorers who crack open this book will also find details of the fantastical flora and fauna to be found across Ghur.
As the whole Realm shakes, take refuge in the rest of the big reveals from AdeptiCon.
If you want to know more about what’s going on in Thondia, or what the Krondspine Incarnate of Ghur can do on the tabletop (just wait until you see its Wounds characteristic!), sign up for our newsletter.