In the ash-choked wilderness of Necromunda, visibility is everything. When your gang’s been hired to guard a Merchant Guild caravan, there are countless very real threats lurking just out of sight – so when a storm closes in and you hide your attackers from view, you’re going to need more than photogoggles and the headlights of your tricked-out dune buggy.
Why? Because those storms aren’t natural. They’re summoned by the mystics of the Ash Waste Nomads, dubbed the Wy’tari – or Stormcallers.
These shamanic warriors are practically born in the saddle of the terrifying Dustback Helamites they ride, leading war parties from the deep wastes to pillage great convoys of Cargo-8 Ridgehaulers and the hapless underhivers paid to protect them. Ash Waste Nomads work best with the element of surprise, and can learn the art of seeing through a dust storm* – so as the thickest clouds roll in, the Stormcallers begin the killing.
Are the Stormcallers psykers? Sorcerers? Really good at guessing the weather?** No one can say for sure – and they’re not going to hang around outdoors long enough to find out.
Still, their meteorological mastery might have something to do with the stormcaller staves many of them wield. Like much else on Necromunda that’s been left in forgotten garbage dumps from an earlier age, these staves have all the hallmarks of archeotech. They also work quite nicely for whacking storm-dazed underhivers from the saddle of your Helamite as you bound past.
The Ash Waste Nomad clans will be throwing off their dust cloaks and leaping from their hiding places beneath the dunes any minute now. Don’t get caught in the lethal blast rifle crossfire – stay vigilant by signing up to the Warhammer Community newsletter.
* Which is just one of the new Wastelands skills in store, in fact…
** You know what they say – red sky at night, Stormcaller's delight. Green sky in the morning, local radiation levels are dangerously high, consider evacuation.