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Kill Team: Annual 2022 – The Elucidian Starstriders and Gellerpox Infected Return

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Kill Team: Into the Dark is almost here – and there’s plenty more to come out for the game alongside the big box, including the return of some fan favourite teams in the Kill Team: Annual 2022.

This 152-page tome is the essential companion for Kill Team, collecting rules and background previously published in White Dwarf magazine and adding brand-new missions and operatives. Chief among these are the Elucidian Starstriders and the Gellerpox Infected – two factions from the Kill Team of yore – both of which receive full, up-to-date rules, and return to the shelves as standalone sets.

The Elucidian Starstriders are the original shipborne kill team, battling the dangers of the void long before those whippersnappers from the Imperial Navy showed up. Their Rogue Trader boss and her coterie of aides grant the Voidsman crew access to advanced technology and powerful support abilities – including covering fire from the ship itself.

They also have really spiffy uniforms.

Their adversaries are the Gellerpox Infected, spawned from a techno-organic plague that seeps from corrupted warp drives. These followers of Nurgle can overwhelm enemies with incredibly tough Nightmare Hulks, shambling Gellerpox Mutants, and a swarm of gribbly minions.

They’re one of the most durable kill teams to ever enter the killzone – not least because the techno-curse that follows them causes ranged weapons to splutter and fail in their presence.

The two kill teams from the recent Moroch box – the Phobos Strike Team and the Blooded – are also on the way for a standalone release, alongside the terrain and the rulebook from that set.

Space Marine Chapters who need a quieter approach will form Phobos Strike Teams from among their Infiltrator, Incursor, and Reiver Squads. By contrast, the Blooded are an uncommonly-disciplined warband of Traitor Guard, joined by a mutant Ogryn and overseen by the Enforcer – a vicious tyrant clad in the garb of a fallen Commissar.

Kill Team: Annual 2022 also brings back four teams from White Dwarf – the Hunter Clade, Warpcoven, Wyrmblade, and Void-dancers. Each places forces from Warhammer 40,000 into Kill Team in exciting new ways, including special operatives not previously available to their factions.

The Hunter Clade is a specialist Adeptus Mechanicus formation of Skitarii and Sicarians, assembled to secure valuable knowledge for their Tech-priest masters. They’re given more independence than most of the Machine Cult’s cybernetic soldiers, as well as surveillance equipment to relentlessly track and find their targets.

The sorcerers of the Thousand Sons often gather together into a Warpcoven when their esoteric plans need a more focused touch. Their sheer psychic might is a powerful weapon, raining warpfire while reality twists around their Rubric automata and Tzaangor thralls.

The Wyrmblade kill team collects the elite agents of a Genestealer Cults uprising, dealing death with the gunslinging Kelermorph, lightning-fast Locus, and sneaky Sanctus – flanked by an entourage of late-generation Neophyte Hybrids.

The enigmatic Harlequin Void-dancer Troupes turn every mission into a performance, weaving their Saedath battle plans into deadly stories. Every operative has a role to play, including the grinning Death Jester and Shadowseer illusionist and directing the team to perfection unlocks powerful abilities to help close the curtain.

Three new Mission Packs add a variety of unique scenarios, including multi-player Critical Operations, desperate last-stand Shadow Operations, and tense Sentries games. There are 15 missions in all, and some hobby ideas and miniatures galleries to give you inspiration for characterful new killzones.

The next season of Kill Team begins soon, so keep an eye on Warhammer-Community.com to find out when pre-orders are going live.

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