Beneath the writhing vines of the Gnarlwood, acrobatic aelves battle neurotic knights – but drive deeper, for there is more to find in the hidden heart of that carnivorous forest. Far below the hungry trees and blood-soaked ground, wood becomes flesh and voracious roots seek sustenance from arcane treasures in the eerie root-halls of Wyrdhollow, the next setting for Warhammer Underworlds.
The rapacious gullet of the Gnarlwood has eaten much over the years, from wandering warbands to artefacts gnawed from the Ravening Ruin of Talaxis. Those who invade its arboreal guts will wade through the half-digested detritus of years as they fight over powerful heirlooms and mysterious technologies in the next instalment of the ultimate competitive miniatures game.
This box is packed with everything you need to get started, whether you’re a Warhammer Underworlds veteran or a brand-new player. That means miniatures, boards, dice, and tokens, as well as four complete Rivals decks intended to be played right out of the box. Just open, shuffle, and play!
Domitan’s Stormcoven are a trio of Knights-Arcanum from the Valedictor Temple who charge into battle surrounded by a binding corona of coruscating power. These are some of the best-looking Stormcast heroes yet – clad in stormstrike armour, you can feel the arcane energy crackling off them. They scour the realms for arcane knowledge to aid in Sigmar’s struggle – and the Wyrdhollow is absolutely stuffed with suitable trinkets, not to mention a brewing magical apocalypse...
Their opponents are Ephilim’s Pandaemonium, a cabal of daemons summoned by the mysterious Ephilim. This sorcerer, once apprenticed to a Gaunt Summoner, is obsessed with cataloguing daemonic creatures. They seek to turn the Wyrdhollow into a nexus of creation magics, a cauldron that will spawn new daemon-breeds of infinite variety.
Both warbands make great use of magic, hurling coruscating bolts at each other as the sorcerous energy of the Wyrdhollow swirls around them. You’ll learn how to control them with a comprehensive rulebook included in the box, which introduce new rules like Stun, Barge, Hex, and Salvage. We’ll cover these rules in detail in future articles, so keep an eye out!
Alongside their respective Rivals decks, you also get Toxic Terrors and Seismic Shock, two universal Rivals decks which open up new strategies for your warbands. Those who are feeling adventurous can use the Nemesis rules to mix these sets with different warband decks, and explore the wider world of deckbuilding in Warhammer Underworlds.
More information about Warhammer Underworlds: Wyrdhollow will be coming to Warhammer Community soon. Quench your thirst for more fantastic reveals by heading over to the AdeptiCon hub.