The aetheric howl of Ghur has flooded the Mortal Realms with savage war-lust and barbarous slaughter. The echoing beat of Great Stomp pulses in the souls of all things, turning ordinary mortals into feral savages, awakening spirits of bestial magic, and goading creatures great and small to wanton acts of rampage.
Faced with this primal whirlwind, the Dawnbringer Crusades sally out to reconquer lands lost to Chaos, and stake their claim in Sigmar’s name. In Hammerhal, a Dawnbringer Crusade of staggering vision prepares to leave the two great gates of the Twin-Tailed City, kicking off a new campaign series for Warhammer Age of Sigmar – Dawnbringers.
Dawnbringers Book I: Harbingers kicks off the series, which will offer support for all four Grand Alliances. It introduces the colossal Twin-Tailed Crusade, a multi-pronged expedition that’s preparing to depart across Aqshy and Ghyran at once. This campaign series will follow both crusades – and their respective fates – alongside new background information and rules for your Warhammer Age of Sigmar games.
Harbingers takes its name from the four heralds of provenance who rise to prominence in the early days of the Twin-Tailed Crusade, each leading a warband of devoted followers.
Phlugoth the Miser – Harbinger of Decay
From a pus-coloured haze ride the Harbingers of Decay, envoys of entropy mounted on cadaverous steeds, hooves tapping out a terminal tattoo.
These pestilent prophets divine Nurgle’s will from the spread of disease through bodies and societies alike. Dour and humourless – in contrast to the Grandfather’s usual joyful entourage – they lead Rotbringer cohorts known as Shudderhoods, joylessly committed to undertaking unholy labours in the Plague Lord’s name.
Sir Jerrion – Marrowscroll Herald
The Marrowscroll Heralds are inspiring warrior-envoys, draped in fine robes and bearing elegantly-worded missives. At least, that’s how they appear to the deluded eyes of the gristle-chewing ghoul peasants that make up the Flesh-eater Courts.
To everyone else, the Heralds are hunched, sinewy creatures robed in flayed flesh. These scabrous delegates somehow act as vectors for the madness of the carrion kingdoms, spreading and magnifying the delusions that drive them. Rumours abound that the morbid messengers may even serve an ominous, higher power…
Fjori – Grimhold Exile
A Grimhold Exile is a rare sight even among the bloody-minded and death-defiant Fyreslayers – the sole survivor of a fallen magmahold, carrying with them the traditions and vengeful spirit of their lost home.
These avatars of retribution wield weapons imbued with their magmahold’s portion of the Zharrkhul – the legendary Master Flame ignited at the moment of Grimnir’s death. Some seek to establish a new magmahold around their holy flame, while others undertake quests whispered to them by the Zharrkhul. Regardless of their purpose, these grim and superlative warriors will meet any foe in battle.
Braggit Big-Talka – Rabble-Rowza
Most grots are known for being garrulous gitz – especially when there’s trouble to talk their way out of – but the Rabble-Rowzas are especially effusive, and go to war armed with the gift of the gab.
Attended by a swarm of bat squigs and clad in suitably intimidating squig-skull headgear, these loquacious loonies bellow commands at surprising volumes, provoking even the laziest troggoth to shake off its torpor. A ranting Rabble-Rowza can gather great hordes of agitated cave-critters that flood from the tunnels, kickstarting a deluge of destruction that spells doom for all in its path.
Dawnbringers Book I: Harbingers tracks the stories of four particular heralds as they clash in the wilds of Aqshy and Ghyran. Alongside all that lore, you’ll get rules for these four new heroes, each of which can also be taken as part of a unique Regiment of Renown led by the herald from the narrative. Plus, there’s a new Path to Glory battlepack with new quests, territory rules, veteran abilities, and six battleplans.