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  • Beastmen are Back! The Fellgor Ravagers Return to the 41st Millennium at their Braying Best

Beastmen are Back! The Fellgor Ravagers Return to the 41st Millennium at their Braying Best

Kill Team: Gallowfall is the final expansion for the Gallowdark season of Kill Team. Countless battles have been fought throughout the claustrophobic corridors of this shadowy space hulk, but even as it tumbles ever-closer to impact, there is still work to be done.

After all, the Beastmen tribes that lurk within the Gallowdark have called its warped hulls home for centuries, if not millennia. Their Fellgor Ravager raiding herds aren’t going to let a few reactor meltdowns or hull ruptures force them to give up their favourite pastime – slaughtering fools in the name of the Dark Gods.

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The Fellgor Ravagers are the first new Beastmen in Warhammer 40,000 in a long time – though we mustn’t forget their surprise appearance in Blackstone Fortress. These feral abhumans may have fewer clothes than the Militarum Auxilla deserters who joined up with Obsidius Mallex, but their kit’s quite an upgrade, packed with options and cosmetics.

The box contains 10 hooved-and-horned Beastmen, each of which can be built as either a Fellgor Warrior or one of 10 unique operatives. On top of that staggering variety, the sprues provide 15 heads and 15 sets of horns, each fully compatible with each other and any body on the kit. That’s 225 possible combos, before including the extra heads for specialists! No two unruly Fellgors will ever need to look the same.

Led by a ruthless Ironhorn, this pack of fearsome abhumans contains specialist operatives who have earned their roles through wanton slaughter, useful mutations, or internecine scrapping. Gorehorns are particularly valued as enforcers – these head-taking champions pay their way by throwing themselves into battle with wild abandon, cutting off the screams of their victims with each axe-swing.

One sure-fire path for a Fellgor to reach the top is to beseech the Dark Gods for power. Shamans are drawn from those Beastmen blessed with psychic talents, and lead sacrificial rites at their tribe’s herdstone – a holy menhir of scrap metal or carved rockcrete. In combat, they invoke warp magic to support their allies. 

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Other Fellhorns already exhibit the twisted touch of the immaterium. Gifted with a third arm by the Ruinous Powers – or overexposure to leaking power cores, but who’s keeping track – Fluxbrays can wield a trio of cleavers with dizzying speed. It’s a mutation that makes them especially handy in a fight.

Manglers are another breed of mutant with a less outwardly obvious gift – body and soul swollen by the warp, their unflagging rage drives them to smash through bulkheads and fodder alike with vicious claws, guided by enhanced senses that can track the very souls of their prey.

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The noxious Toxhorns are more technically-minded than most, making use of scavenged technology and chemical brews to sabotage enemy wargear and master their voidcraft habitat. In the heat of battle, they toss odious bombs that cause metal and flesh alike to decay rapidly. 

Can’t find a niche? Just beat up anything that breathes to make your way up the ranks. Gnarlscars have fought so long and hard that they’ve even replaced lost body parts with crude bionics, just to keep up the endless brawl.

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Kill Team: Gallowfall will be available to pre-order this weekend, so you can make the flea-bitten pack of murderous goats you’ve always dreamed of. Later in the week, we’ll look closer at their foes, the hard-headed Hearthkyn Salvagers.

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