War has been raging unabated since the new edition of Warhammer 40,000 launched, and tens of thousands of players have been enjoying the new rules. A couple of abilities and points costs, however, are in need of a tweak, and today’s update rebalances those areas to keep the game experience healthy.
First, the Aeldari Strands of Fate army ability receives a change to limit its power early in the game, and prevent several Fate dice being used to overcharge a single powerful attack. Now limited to just one use per phase, Aeldari players will need to think carefully about when to best apply their prognostications – though units who can manipulate the dice, like Farseers, will remain as valuable as ever.
Now freed from the temptation of piling all 12 Fate dice into a single epic mega-strike at the start of the battle, you instead spend your resources strategically throughout the game. You can download the updated index here, and if you picked up a pack of the physical Aeldari Index Cards, you’ll also find the errata document updated with the new rules.
Early games have shown that the ability for particularly massive war machines to loom over terrain and blast vulnerable units to pieces is particularly powerful, especially when entire armies of Towering units like Imperial and Chaos Knights bring the big guns. This is also true of weapons with the Indirect Fire ability, where the cover-ignoring antics of the Desolation Squad are proving tricky for many armies to deal with.
Accordingly, these units have been given a bump in points costs to reflect their performance. Death Guard Plague Marines will also be glad to see that they can be taken in squads of seven once more – you no longer have to leave two unfortunates from the seven-man kit on the sidelines!
Download the updated Munitorum Field Manual right here. Changes are marked in red, so you’ll know exactly what’s changed and what’s staying the same.
The next round of balance adjustments will be coming in the autumn quarterly update later this year,* with an extra errata clearing up a few more discrepancies in the Indexes towards the end of July – though this won’t contain balance changes. Until then, we hope you continue to enjoy your time in the new edition of Warhammer 40,000!
Don’t forget, there’s still a smidgen of time to post your results for the Battle for Oghram, with the war balanced on a knife-edge. Not only will victory score your chosen side an early reveal of their upcoming units on the 15th of July, but participants will also be entered into a prize draw to win every new miniature for their faction of choice.
To pitch in for the Space Marines or the Tyranids, you’ll need one of the special codes found inside the Leviathan boxed set, and we’ve heard whispers that a few boxes are still out in the wild. Head to your local Warhammer store to see if they’ve got any left, and help decide the fate of Oghram!
* The Warhammer Design Studio will continue to monitor the game in the event particularly damaging rules interactions arise, however.