The Mortal Realms are a vast, dangerous, and awe-inspiring domain of wonder and malignancy. Among all this splendour and the horror, the regular men and women of the Cities of Sigmar march through mud and blood, bowed but unbroken, raging against the darkness that threatens to envelop them.
There is a vast military machine that protects the fragile settlements that are slowly reclaiming the realms in the name of the God-King Sigmar. This army of religious zealots, veteran soldiers, and downtrodden folk simply want to earn their place in this wild world, and now it’s time to reveal the last few pieces of this staggering new range.
Pontifex Zenestra, Matriarch of the Great Wheel
Pontifex Zenestra is the Matriarch of the Great Wheel, one of the many Cults Unberogen who worship aspects of the God-King Sigmar. Allegedly a great-grandmother at the dawn of the Age of Sigmar, she brooks no questions about the accompanying skeleton whose scars mirror her own.
Redolent with Azyrite energy, a great coruscating halo of heavenly force lashes out at enemies as she is carried into battle on an ornate palanquin by pious warriors eager to prove their devotion.
Ironweld Great Cannon
The gatehouse of the novel Castelite formation employed by the armies of Sigmar, the Ironweld Great Cannon is an artillery piece that strikes a balance between speed of reloading and raw, destructive firepower.
Steelhelms often rally behind their sturdy wing-shields for reprieve during battle, as the crew dutifully unleash volley after ear-splitting volley to shred and incinerate anything ahead of them.
Freeguild Command Corps
The Freeguild Marshals are experts in strategy and veterans of combat, accompanied by battlefield aides who bring their own talents to bear.
The Great Herald holds a banner, accompanied by Mascot Gargoylians. You might have spotted smaller Gargoylians on the bases of other Cities of Sigmar units - we’ll have more information on these peculiar creatures soon!
War in the realms is brutal, and War Surgeons are on hand to amputate a limb to keep the army in fighting form, while Soul Shepherds and their eerie Corpus Somni pipers guard the souls of those who cannot be saved. Arch-Knights are looming bodyguards to their Marshals, while the spymasters known as Whisperblades instil discipline in the ranks through fear, paranoia, and sharp knives.
Freeguild Cavalier-Marshal
Some Marshals prefer to command their armies from atop mighty steeds, charging into battle alongside the Freeguild Cavaliers, smashing through enemy ranks before wheeling around to strike again.
Their trusty mount also affords them the luxury of bringing a stuffed pack to battle, often filled with cartographical equipment, healing tools from Ghyran, and assorted tchotchkes accrued through years of service.
Even though the Cities of Sigmar lack the dazzling Azyrite power of the Stormcast Eternals, and must face down impossible enemies, their will is still unbreakable and their might unquestionable.
Battletome: Cities of Sigmar
Every single unit will be featured in Battletome: Cities of Sigmar, a 160-page book with a huge background section covering every aspect of the Cities and how they wage war. The first place to get this book – and the first selection of miniatures – is in the Cities of Sigmar Army Set, coming soon.
There’s loads more to come from the Cities of Sigmar as we near release, so grab your fusil-cannon, strap on your cuirass, and give full-throated praise to Sigmar!