They’ve been hotly anticipated since the Primaris Space Marines first left the vaults of the Zar-Quaesitor, and now Jump Pack Intercessors are almost ready to thunder into action. We’ve been itching to look closer at this phenomenal kit from their first reveal alongside the epic Captain with Jump Pack, and now we’re finally peeking into the box to see just what plastic bits and bobs make them tick.
It’s a testament to their ingenious design that the miniatures give a real sense of speed to what is essentially a solid mass of armour and fury, melding the brutally efficient Space Marine aesthetic with dynamic aerial poses.
Most of the Intercessors are armed with the same chainsword and heavy bolt pistol as their terrestrial counterparts, while the Sergeant can trade in his standard armaments for a power weapon or fist, and a hand flamer or plasma pistol. Unlike regular Assault Intercessors, however, this skyborne squad can bring an extra plasma pistol along for the ride – perfect for a post-flight, pre-charge fusillade.
Even details as small as their belt pouches have had a re-think – they’re now designed to attach right to the leg, rather than hang loosely off the belt. This makes grenades, ammo, and snacks far more accessible to a Space Marine soaring through the air, and the extra strap around the leg will keep them from flapping about mid-flight.
To top it all off, each Intercessor has a choice of helmeted or unhelmeted head options, just like the Sternguard Veterans and Terminators we saw yesterday – though we dread to think how many bugs they’ll have to wipe off their eye lenses at the end of a battle.
Much of the simple, elegant design carries over to the Captain with Jump Pack, who stays streamlined with fewer fancy details than ground-pounding Captains – though he still found space for a fancy billowing cape.
The Captain comes with three options for both his ranged and melee weapons. The usual heavy bolt pistol and plasma pistol are joined for the first time by a hand flamer – previously available only to the Blood Angels and Deathwatch – while a choice of chainsword, power sword, or power fist gives the Captain great versatility against hordes and elites alike.
He also comes with helmeted and unhelmeted head options, but if you want to spice up your own Captain with alternative heads from across the Space Marine range, the universal socket makes it easy to change up your style. So don’t worry, Raven Guard players – your beakie helmets will work just fine.
Will you be including your Jump Pack Intercessors in a hard-hitting Stormlance Task Force, or opting for one of the six other detachment options when the new Codex: Space Marines arrives? Whichever you pick, you’ve only got a short while to wait – these miniatures are going up for a two-week pre-order this Saturday.