As part of the electrifying reveals for the new edition of Kill Team, we showed some fancy plastic equipment pieces that represent all kinds of gear your operatives can take into their missions. They certainly look lovely, and they’re a lot more appealing than the old cardboard tokens, – but what exactly do they do? Can I really drop some barbed wire and mines in front of my hapless friends?
Why yes, you can.
First, everyone’s favourite portable day-ruiners – grenades. If you’ve ever loaded up your favourite operative with krak grenades and then watched him get shot to bits by a sniper before he pulled the pin, you’ll know the heartbreak of those wasted Equipment Points. With these tokens, the new edition ensures you’ll never lose out on some vital equipment again.
Instead of spending Equipment Points to outfit individual miniatures, you’ll now select up to four pieces of equipment for your entire team from a universal set (that’s those ones above) plus additional options unique to your kill team. Anyone can be the lucky lad who gets to use it, and in the case of grenades, you get two uses.
You get two choices in the universal equipment set – Explosive Grenades and Utility Grenades. The former are pretty self-explanatory, and you can choose two frag grenades (for soft things), two krak grenades (for hard things), or one of each.
Utility Grenades cover smoke and stun grenades for the cunning commander, giving you the option to debilitate your foes before you blow them up. Smoke grenades are great for obscuring an open gap you absolutely must cross, while stun grenades can rip the APL away from a cluster of foes on a roll of 3+ and leave them stumbling.
Barricades get spruced up with two new options to go alongside the classic waist-high walls. Heavy Barricades are solid structures that can hide operatives entirely and give them the best cover around, while Portable Barricades can be picked up and carried around to ensure your daredevil objective-grabbers don’t have to charge out into the killing fields without support.
You can grab one of either as one of your equipment selections, or two of the regular Light Barricades. With all of your operatives starting the mission with Conceal orders now, ensuring that everyone is nestled behind cover is more important than ever to escape a first-turn barrage.
If you need your marksmen to climb a Vantage Point but don’t want to waste their precious first turn on Dashing to the nearest wall, Ladders are the gift that keep on giving. Place one next to a raised platform and your operatives only spend a single inch of movement to reach the next floor, letting them zip up into position with a whole APL free to get busy with the longarms.
Of course, if you’d rather prevent people from moving around, opt for the tried and tested simplicity of Razor Wire. Thirty-eight millennia of wartime ingenuity still haven’t overcome how annoying it is to climb over spools of sharp spikes, and your opponent’s operatives will need to spend double the movement getting over it.
There’s still more to dig through in this awesome little kit – comms devices, mines, and ammo stashes among them – and it’ll all be arriving alongside the new rules later this year. Make sure to check out the rest of our coverage from Kill Team: Hivestorm here at Warhammer Community, and sign up for our newsletter to find out when the next news lands.