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Make the Right Connections on Necromunda with the Proxy and Fixer

It’s tough in the underhive. When you’re not dodging inexpertly aimed gouts of bootleg plasma, the meatily augmented fists of over-juiced Goliaths, or Orlock youths with jetpacks, blasting charges, and a misplaced sense of optimism, you’re simply struggling to make ends meet amid the ever-present threat of being branded Outlaws. 

It pays to have a few favours to call in, and perhaps a friend or two in high places – you need the Fixer and the Proxy.

NECProxy&Fixer Apr15 Image1

These two helpful Hangers-on aren’t just rocking the latest in uphive bionics and periwigs, they also provide invaluable services to your gangs. The Fixer, striding purposely forward on the left, does exactly what his name suggests – for an up-front payment of 50 creds, he’ll provide his Fixer skill to the gang, and with it D3x10 creds per battle. He can also Call in the Last Favour, preventing your gang from becoming Outlawed.

The Proxy, posed dandily on the right, is a Middle Man who lets Outlaw gangs both sell Captives to the Guilders and access the Trading Post – an invaluable service. He’ll even make the necessary introductions and help Outlaws forge an Alliance.

Both miniatures are cast in Forge World resin, and will be sold together. They’ll be available to pre-order shortly – and you can find their rules in the Book of Judgement supplement.

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