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Death Guard detachments: Bombard the lackeys of the corpse Emperor with plagues and poxwalkers

With rheumy eyes and bile-slick grins the corpulent warriors of the Death Guard trudge into the fray under the buzz of flies and tolling of rusted bells. Notorious for their inflexible approach, the sons of Mortarion actually express a fair bit of tactical nuance: there are six Detachments in the new Codex: Death Guard, so strap into the hazmat suit out and take a closer look.

The army rule – Nurgle’s Gift – has been upgraded to allow for effects previously exclusive to the Plague Company detachment. The Skullsquirm Blight causes foes to subtract 1 from their hit rolls, Rattlejoint Ague worsens their Save characteristic, and the Scabrous Soulrot provides a triple malady of worsened Move, Leadership, and Objective Control.

This frees Detachments up to offer new tools, without losing access to those important debuffs. 

For instance, the slow advance of the Death Guard can make it tricky to trap agile enemies, but Mortarion’s Hammer will unleash Miasmic Bombardment to afflict distant foes regardless of how safe they think they are. 

The Eye of Affliction enhances this longer-ranged approach and ensures Afflicted units find no safe haven across a busy battlefield, while the Font of Filth provides a vehicle of your choice with the Assault keyword to reposition and unleash feculent fusilades into enemies with weakened constitutions.

This Detachment is sure-fire winner for tank fans – with five of six Stratagems specifically targeting your armoured vehicles – but if you lean the other way and want to bury your enemies under a rolling carpet of rotting flesh, the Shamblerot Vectorium gets you a lot of bang for your buck.

The humble Poxwalker might not be much of a threat on their own, but swarms of them can drag down the greatest of champions, and they’re even better when they’re practically free to deploy. The Numberless Horde Detachment rule replenishes your ranks constantly throughout the game, bringing fresh squads groaning onto the battlefield that you can casually toss into a thankless meat grinder without worrying about the ‘cost-benefit analysis’ or other boring business terms.

All of the Enhancements support those heroes lumped with Poxwalker duty,* letting them sacrifice their thralls for extra damage, zip behind enemy lines with a rotting tide in tow, or – in the case of the Witherbone Pipes – turn their bodyguard into some genuinely capable and disciplined troops. The Stratagems are equally Poxwalker-themed, and our personal favourite puts decomposing bodies in front of enemy firepower as a startlingly effective Shambling Wall.

The other four Detachments cover a range of interesting tactical options. The Virulent Vectorium retains the old Plague Company’s ability to keep objectives under your control, while the Champions of Contagion get to switch their chosen plague every battle round. 

The Tallyband Summoners pair the Death Guard with the Nurgle Daemons included in the Codex to expand their Contagion Range even further, and the Death Lord’s Chosen empowers Terminator companies with a particularly deadly plague and ample Stratagem support.

So no matter how much everyone thinks you just march forwards and cough at people, the new Codex: Death Guard gives you plenty of new ways to spread the gifts of Grandfather Nurgle. Pre-order yours this Saturday.