The new season of Kill Team began with the space hulk Gallowdark having crashed into the forge world of Bheta-Decima, while teams of Space Marine Scouts and Aeldari Aspect Warriors battled over critical information on the planet’s crumbling sea platforms. Now, two of the most terrifying forces in the galaxy pit their mastery over fear against each other in the aptly named Kill Team: Nightmare.
This packed box contains two complete Kill Teams – the horrifying Nemesis Claw warband of the Night Lords that we saw at the World Championships of Warhammer, and a brand new coven of Drukhari Mandrakes.
The Night Lords are transformed by a new upgrade sprue, draped in flayed skins, barbed hooks, and flensed skulls. New parts bring a variety of vicious weapons favoured by the sons of Konrad Curze – including a wicked chainglaive, barbed talons, and knives dripping with paralysing toxins.
Meanwhile, the Mandrakes lurk within their shadow realm, launching into material space in a flurry of cold fury and skill that borders on the supernatural. They are wreathed in ethereal fire that burns as cold as the space between stars, and carry an assortment of hooked blades to extract maximum pain from those foes not immediately consumed by their eerie flames.
Kill teams of Mandrakes may be enlisted by those lords of Commorragh with the resources to contact them, though ultimately these spectral killers fight for nobody but themselves. Mastery over the shadows is their specialty, as their glimmersteel blades strike with even greater power when darkness consumes their prey.
Amongst all their kind, the Mandrake Shadeweaver is a particularly perilous operative, as their command over the stuff of darkness is second to none. Lights gutter and fade in their presence, cloaking the battlefield in shadow so complete that the Mandrakes can bore tunnels through the fabric of reality, emerging within striking distance before flitting away like a wisp of smoke.
That’s not all you’ll find within Kill Team: Nightmare, as an awesome new piece of terrain adds new challenges to your Bheta-Decima killzones. The Generatorum Hub is a large multi-level platform that offers protection from many different angles, covering a significant portion of the board’s rough seas and sitting at a convenient height to access from raised gangways.
Nine new missions make great use of this terrain, while additional rules for Narrative Twists throw fresh hazards in front of your kill team – from sudden ocean currents and whirlpools to hypnotic waves and massive oceanic predators.
We’ll have more news on Kill Team: Nightmare as we get closer to release, so in the meantime, head back to our reveals hub to check out all of the other awesome miniatures shown off in today’s preview.