With Warhammer Age of Sigmar exploring the wilds of Thondia and Warcry deep in the heart of Ghur, Warhammer Underworlds was beginning to feel a little left out. But the wait is now over – the new season of this competitive miniatures game is joining the ongoing narrative in the Mortal Realms. Your warbands are heading into the caverns beneath the Gnarlwood – here’s what you can expect.
The vast predatory forest known as the Gnarlwood is full of things that will kill you without a second thought – saw-toothed rataskas, bloodwasps, giga-leeches, and the hideous spine-eating arkokonda.* Worse than all these are the sentient trees known as gnarloaks, which can uproot themselves as they hunt for fresh prey.
The root-halls beneath the Gnarlwood are almost as dangerous as the forest above, and this is where the action takes place in the new season of Warhammer Underworlds. Here is a living labyrinth that very little natural light reaches. Muddy rain water trickles down from the twisted canopy, making the root-halls unbearably humid. Travellers must tread carefully lest the walls on either side stir to life and crush them where they stand – can your warband survive in such a place?
Many are those that would seek fortune and glory beneath the hungry forest. Cursed by the Tyrant’s Crown,** King Velmorn and his sons wage a bitter war against any who would trespass on what were once his lands. Meanwhile, the Gnarlspirit Pack are Darkoath warriors consumed by animalistic spirits – they know only a place as violent as the Gnarlwood can satisfy their inner beasts.
We’ll have more on the new Warhammer Underworlds: Gnarlwood boxed set later in the week – sign up for our newsletter to keep up with all of the latest updates from the Realm of Beasts. In the meantime, read about what happened last time Warhammer Underworlds came to Ghur in the Black Library novel Beastgrave.
* Basically, the sort of place that Sly Marbo would go to for a relaxing holiday.
** Always try before you buy when it comes to mystery hats.