We’ve already had a first look at some of the new universal cards inside Warhammer Underworlds: Arena Mortis, and we’ve seen how you can use some of these cards to make Duinclaw even deadlier than he already is. Now, with the new expansion on pre-order tomorrow, we’re taking a look at some of the other cards and how they’ll shake up Warhammer Underworlds both inside and outside of the arena of death.
Arena Mortis allows individual fighters to battle it out to claim supremacy.* Its fast-paced gladiatorial combat is a great next step if you’ve just dipped your toes into Warhammer Underworlds with the starter set, and it’s an exciting new challenge for more experienced players. Along with a new board and rules for playing Arena Mortis, the box also includes 20 new gambit cards and 20 new upgrades that can be used by any fighter in Arena Mortis or any warband in regular Warhammer Underworlds play.
We’ve picked out some of our favourite cards from Arena Mortis. These will help any warband take out enemy fighters, whether you prefer to play an aggro style,** such as with Morgok’s Krushas, or a more flex-style warband*** like The Starblood Stalkers.
Scent of Weakness
Every Warhammer Underworlds player has been there – all that stands between you and a point of glory is an injured enemy fighter that should be easy to dispose of, and then you miss with your attack. A sweet re-roll should help to speed up their demise.
Berserker Rage
Extra dice and extra damage to your attacks are a great way to make sure that you can take out enemy fighters with a single Attack action. There's a slight trade-off to your defensive capabilities, but as we always say – the best defence is a good offence.****
The Seal of Primus
Are foes always rolling successes on their defence dice? Put a stop to that by giving your fighter Cleave AND Ensnare to ignore both block and dodge results. Of course, it can’t help if your opponent only rolls critical successes.
The Seal of Retris
There are several ways that you can lose upgrades in Warhammer Underworlds, and there can be nothing more irritating than losing an essential bit of equipment at a crucial time in a game. So, take out some insurance and keep hold of those hard-earned trinkets.
Dying Curse
Of course, getting up into people’s faces means that you leave yourself open to counter-attacks, and sometimes you’re going to come a cropper. So help to weaken whoever is foolish enough to take you out, making them easier prey for the rest of your warband.
Omega’s Offering
Why not claim some glory for yourself when your fighter does get taken out of action? While your opponent will still get the glory for killing your brave warrior, at least you’ll ensure that they don’t start to open up a significant glory differential and, who knows, this could be just what you needed to get your own glory train back on track.
Burning Wrath
If you do find one of your fighters outnumbered and facing certain death, this ploy will make it easier to take one of your attackers out before you succumb to the inevitable.
This is just a taste of some of the new universal cards in Warhammer Underworlds: Arena Mortis, and we can’t wait to see the decks that you build. It’s available to pre-order from tomorrow – grab your copy and prove that your favourite fighter is the mightiest.
* And we don’t mean the objective card that’s worth three glory points.
** An aggro or aggressive warband is one that seeks to earn most of its glory by taking opposing fighters out of action.
*** Flex or flexible warbands can change their playstyle to adapt to their opponents and situation.
**** Seriously, if you’ve already killed all of the enemy fighters, there’s no-one left to attack you back.