The magnificent pageantry of the Flesh-eater Courts has been revealed in all its gory glory. Virtuous Archregents lead chivalrous knights and doughty serfs across the Mortal Realms, all sworn to the banner of Ushoran, Mortarch of Delusion and his war of Red Errantry.
Battletome: Flesh-eater Courts brings the royal household into the Era of the Beast with totally revamped rules that fully lean into the glorious delusion spread far and wide by the blood of Ushoran.
The heroic paladins who lead the Flesh-eater Courts to war earn Noble Deeds points for performing feats of arms on the battlefield, such as conjuring powerful magics, chanting prayers, and engaging the champions and veterans of the enemy in mortal combat.
Perform enough Noble Deeds, and nearby followers will enter a feverish state of jubilance, abandoning themselves to a Feeding Frenzy in recognition of the deeds of their liege, and adding 1 Attack in melee.
Courtier models become rallying points for the Serfs and Knights who serve them. At the end of the movement phase, they bellow rousing speeches, encouraging their bannermen to return to the frey with renewed vigour.
For each Noble Deeds point spent, one Serf – a Crypt Ghoul or Crypt Guard – can be returned to a unit wholly within 10” of the Courtier. For every two points, a Coutier can also return one Knight to a unit of Crypt Flayers, Crypt Horrors, or Morbheg Knights. As long as there are points to be spent, Courtiers can keep returning subjects to the battle.
Because Abhorrants are of royal descent, they can return whole units of Serfs and Knights, replenishing the ranks of their army while the enemy begins to falter… It is these same sovereigns who sit on the Courts of Delusion, weaving a veil of madness over their subjects.
In the first battle round, a Flesh-eater Courts player picks one of five Delusions to apply to the battle. When the delusion of a Crusading Army is cast over the courts, all units add 1 to run rolls and charge rolls. If an Abhorrant perceives a threat to their kingdom, they become Defenders of the Realm, adding 1 to save rolls for units contesting objectives they control.
These potent abilities form the backbone of every Flesh-eater Courts army, and are supplemented by unique heroic actions, and a full complement of enhancements, including spells, prayers, command traits, and artefacts, all of which you’ll find in the hallowed pages of Battletome: Flesh-eater Courts.
You’ll be able to sink your teeth into this tome shortly, when the Flesh-eater Courts Army Set comes to pre-order.