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Angron Can’t be Banished? Find Out Why in New Lore From Codex: World Eaters

As the galaxy enters an age dominated by the Great Rift, the Arks of Omen, and the Great Game begun anew, the World Eaters have reached heights of power not seen since the Great Crusade. Invigorated by their first ever dedicated codex and joined by Angron himself with a jaw-dropping new miniature, it truly is their time.

Angron’s return is bad enough for anyone of an Imperial persuasion, but he’s got a new trick that’ll make things much worse – it seems that he can no longer be truly banished. Inquisitors aware of this phenomenon tout many different theories for the Red Angel’s terrifying attachment to realspace,* but even voidship-class weapons will only slow him down while he re-manifests.

Should Angron somehow be cast back into the warp, he re-emerges unscathed precisely eight weeks, eight days, and eight hours later, heralded by eight Crimson Omens that strike fear into the hearts of all who witness them. You’d better believe he’ll be eight times as mad, too.

If you’re still valiant enough to square up against the Daemon Primarch despite all that, you’ll have Spinegrinder and Samni’arius to contend with.

The former is a titanic chain-axe, far beyond most mortal craft. It’s also known as Persiax’s Folly – named for the traitor Forge World that laboured for decades to construct it, only to become the axe’s first victims when Angron scorned their supplication. The latter is a daemon blade of prodigious size containing the essence of a powerful Slaaneshi daemon, whose gladiatorial posturing offended the Primarch enough for him to administer the beating of a lifetime using nothing more than an unworked iron bar – forging the blade in the process.

Behind him march the warbands of the World Eaters. Each of these warbands has operated independently since the events on Skalathrax that earned Khârn the Betrayer his epithet and tore the Legion asunder – but all are drawn by their fallen father’s call. Some, like Gladiator Cadre 331, still wear the blue-and-white plate of the Legion’s heyday, while others have adapted their skills to new theatres of war, like the shipbound Voidbutchers.

Their differences even extend to the way they do battle, as not all World Eaters charge screaming into melee combat. The Bloodstalkers are known** for their patience and gunnery, reasoning that a warrior who lives longer claims more skulls for Khorne. The 66th Armoured Company have become one with their vehicles, and bulldoze through enemy positions safe within armoured hulls.

Lend your own warband to the Blood Wave and spread slaughter across the stars when Codex: World Eaters comes to pre-orders very soon. Your close combat specialists will also be a dab hand in claustrophobic Boarding Actions, so take a look at the new special rules and army construction to get a head-start.

* Chief among them the amount of warp energy pouring from the Great Rift.

** And often derided.