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Get the Most Out of the New Codex: Orks With These Kunnin’ Combos

With the impending release of Codex: Orks, and a strong showing from the Kommandos in the new edition of Kill Team, we’ve been thinking of all the ways we can get the most out of our favourite green hooligans. 

There are plenty of new rules, Relics, and Stratagems to boost the power of your Orks, so here are a few of our favourite combos to get your strategic mind pulsing with the power of Mork (or possibly Gork).

OrkCombos Sept01 OrkArmy

Da Smashiest Squig

Smasha squigs are bred for careening headlong into the enemy, using their thick skulls to batter hapless infantry aside. In-game, they can cause a pile of mortal wounds to anything they charge, and the Blood Axes’ ability to repeatedly charge the same target makes them especially good at this.

OrkCombos Sept01 Taktiks

While some units might worry about obliterating their opponent in a single turn and being left out in the open and vulnerable to shooting, the Nob on Smasha Squig has a back-up plan. If he ends up killing his target with a particularly good charge, his mount’s momentum can carry him into the next target straight away.

OrkCombos Sept01 UnstoppableMomentum

This combo turns the Nob into an excellent hunter of enemy support Characters as he charges between Apothecaries, Ethereals, and other vulnerable targets with reckless abandon.

OrkCombos Sept01 MegaBoss

Da Killiest Boss

We all know Ork Warbosses are proper killy, but just how deadly can one truly be? To find out, we first take a Beastboss on Squigosaur, who are already very strong in their own right (naturally he’s a Goff, as they’re the choppiest Orks of all). Then we add the Warlord Trait Might is Right and the Relic Headwoppa’s Killchoppa for some direct melee power, in classic Goff style.

OrkCombos Sept01 HeadwoppasKillchoppa

OrkCombos Sept01 MightisRight

Our Beastboss is a particularly brave fellow, and so surrounds himself with Weirdboyz* to channel the power of Gork (or possibly Mork) through him. When blessed with the Warpath and Fists of Gork psychic powers, his already fearsome Strength goes through the roof, and that’s before we put the cherry on top by calling a Waaagh!

OrkCombos Sept01 Warpath

OrkCombos Sept01 FistsofGork

Eleven attacks means he can fell a mighty Land Raider in a single good turn. It’s easy to see how the monster-hunting Beast Snaggas could come to respect an Ork capable of such unbridled destruction.

OrkCombos Sept01 Beastboss

Da Sneakiest Gits

We’ve been seeing plenty of Ork Kommandos** thanks to the launch of Kill Team: Octarius last week, and they’re just as capable of tearing things up in Warhammer 40,000.

OrkCombos Sept01 Kommandos

Their Throat Slittas ability makes them experts at rooting enemy units out of terrain, especially when strengthened by the Warpath psychic power seen above. Equipping your Ork Kommandos with a Distraction Grot even lets them pull off their back-stabbing ways once without any cover around, clearly because the enemy is too busy looking at the grot’s adorable little goggles.

OrkCombos Sept01 Throatslittaz

OrkCombos Sept01 DistractionGrot

Best of all, if you’re fielding a Blood Axes mob, you can take the indomitable Boss Snikrot to boost your Kommandos even further. His sneaky, stabby expertise helps them hit easier than usual, perfect for knocking a few blocks off with a breacha ram.

OrkCombos Sept01 Snikrot

Do you have any Orky combos of your own that you like to pull off in games? Let us know on Facebook, Instagram, and Twitter, and make sure to stay tuned to Warhammer-Community.com as the new Codex: Orks arrives for pre-order this Saturday

* If you have enough Boyz around to lend their Waaagh! energy to the Weirdboy, you can get away with only having one.

** They’re not quite as good at hiding as they think they are.