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Praise the Lord of Skulls with new World Eaters Detachments

Sure, being stinky is a valid strategy in the 41st Millennium, where even the slightest cough can make daemons explode out of your eyeballs, but doesn’t killing your enemy before you even get within firing distance sound a little… unsporting? Where’s the fun in a kill that doesn’t paint the room red? The World Eaters are inclined to agree, and with a new Codex on the horizon, we’re taking a look at how they translate this can-do attitude into dazzling battlefield strategies.

Unlike their rotting rivals in the Death Guard, the World Eaters’ army rule has gone through almost no modifications compared to the one in Index: World Eaters. One or two of the dice values needed to deploy your Blessings of Khorne have changed – Total Carnage now needs a double 3 or more instead of a double 4 or triple – but otherwise they’re still the same all-out assault troops you know and love.

Where things get spicy is in the Detachments, which offer budding berserkers the chance to try some surprisingly cunning tactics for Angron’s blood-crazed brotherhood. Don’t worry, you’ll still be hitting people with chainaxes in the end, but wouldn’t you rather get there double-quick with the Goretrack Onslaught, a vehicle-focused detachment whose core rule gives your units a neat +1 to charge and the Lance ability when they disembark.

Now you might be thinking, “But Angron, you can’t disembark and charge from a transport vehicle unless it’s a Land Raider with an Assault Ramp, isn’t that a bit naff?” and to be honest that kind of oversight would be very on-brand for the Red Angel, but his more lucid commanders have a few tricks up their sleeves. 

Full-Throttle Assault is a simple tool that lets the cargo of one Rhino charge after they disembark, getting those sweet bonuses from the detachment rule, while less picky troops can also go from metal box to melee with Aggressive Disembarkation.

Of course, you can also just pack your list with Land Raiders full of Eightbound – then you don’t even need any stratagems to ram elite troops into your opponent’s soft spots. But what if you wanted a vehicle itself to do the smashing? And its divine displays of brutality attracted a throng of awe-struck worshippers around its mighty tracks? Then, friend, you’ve formed a Cult of Blood.

In this detachment, hordes of Jakhals and Goremongers congregate around Idols of Khorne, be they Lords of Skulls, Daemon Princes, or Angron himself. Proximity to these breathtaking slaughter kings whips the mortal cultists of Khorne into a special kind of frenzy with three once-per-battle abilities, bestowing daemonic strength, speed and durability when needed most.

The Butcher Lord enhancement forces the normally arrogant Master of Executions and Slaughterbound to swallow their pride and lead a unit of Jakhals – even gaining the ability to Infiltrate if they join the Goremongers. They can then reap the benefit of some specialised stratagems, getting up to a 5+ Feel No Pain from In the Shadow of Brass Idols provided they’re close enough.

Three more Detachments expand your options. The Berzerker Warband returns mostly unchanged with an extra pip of Strength going into your axe arm when you charge, while the Khorne Daemonkin enlists the aid of crimson warp entities to build up Blood Tithe points before spending them to unlock powerful abilities that last until the end of battle. Finally, the Possessed Slaughterband wear their modus operandi on their sleeves, hurling as many howling Eightbound up the table as possible while using the enemy’s own firepower to close in quicker.

The new Codex: World Eaters is going up for pre-orders this weekend alongside the deadly new Slaughterbound champion. Skulls sold separately.