Few mortals witness the daemon warriors of Khorne in action and live to tell the tale, and fewer still see their bloody rampages as anything other than a living nightmare. Yet for an enlightened few, a Bloodletter’s gory display is a source of wonder and reverence, and the most blood-crazed of these awestruck killers become Goremongers – elite operatives who warp their bodies and minds to become closer to the daemonic ideal.

In some ways the Goremongers are not so different to their adversaries, the pious Sanctifiers, in the upcoming Kill Team: Blood and Zeal expansion box. They are both devoted to their god, and to eradicating his enemies with irrepressible zeal and snarling chain weapons. However, where the Imperials apply to the divine for protection and healing, the cultists of Khorne channel their rage into the thing they know best – pure, unadulterated murder.
Their single-minded obsession with Bloodletters is clearest in the Blood Herald who leads them. Their elongated helmet and oversized sword evokes the image of their idols, standing upon mechanical legs custom-built to give them the same loping gait.

Seven operatives join the Blood Herald to make a very Khorne-pleasing team of eight – of whom five can be specialists with their own unique method of slaughter. They can also be built as regular Aspirants with long-handled chainglaives, which pack as much punch as a chainsword wielded by a Space Marine.

Not all are hardcore melee combat fanatics, though. The Impaler may seem like they simply drag enemies closer for a good, old-fashioned chopping, but their Prey ability lets them choose not to inflict the killing blow. Why? So that an enemy pulled into open ground can then be charged by one of their fellow cultists, providing a safe way of advancing up the field under enemy fire.*

Getting close for your kills is important as the Gore Tanks carried by operatives can only be filled when somebody dies within arm’s reach. They start half full** and each half can be expended to activate one of six powerful Sanguavitae abilities, which range from healing grievous wounds to adding APL – handy for picking up mission actions between all the killing.

SANGUAVITAE | WHEN | EFFECT |
REJUVENATE | During a friendly GOREMONGER operative's activation or counteraction, before or after it performs an action. | That operative regains 2D3 lost wounds. |
MANIA | During a friendly GOREMONGER operative's activation,before or after it performs an action. | Until the start ofthat operative's nextactivation, add 1 to itsAPL stat. |
The Goremongers will be getting their hands dirty when Kill Team: Blood and Zeal hits the pre-order shelves this weekend. Join us tomorrow for a new Kill Team Mission Pack, and later in the week to find out about the Sanctifiers.
* This works especially well on expended operatives, who can’t even break free until the next Turning Point.
** Ever the optimists…