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Why Are the T’au and Imperials Fighting over the Vedik System? Kill Team: Chalnath Has Answers

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Kill Team’s new edition kicked off the war for Octarius, which has seen huge armies mobilising for titanic clashes across the sector in the upcoming War Zone Octarius supplement, Rising Tide. While the Imperium, Tyranids, and Orks get on with their scrap, teams of elite operatives continue shadowy wars of their own in another part of the galaxy – a benighted sector of Imperium Nihilus* known as the Chalnath Expanse.

Last time we looked at the upcoming Kill Team: Chalnath, we found a sector awash with xenos forces capitalising on the chaos. Chief among them are the T’au, whose Fifth Sphere Expansion is pushing out from the Nem’yar Atoll and claiming numerous systems on the Imperium’s frontier. One such system is Vedik, with its vulnerable fortress world ripe for induction into the Greater Good.

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Vedik’s worlds were unaware of the wars that surrounded them when representatives of the T’au Empire first made their overtures. By brokering trades with opportunistic Rogue Traders and providing access to food the world so desperately needed, the Water caste had little difficulty in winning over Vedik’s people.

A smooth transition to T’au control seemed assured until a battered fleet of Imperial vessels arrived without warning at the system’s edge. Filled with the Adepta Sororitas, the fleet had been separated from a nearby War of Faith and found its way to Vedik by sheer chance. Appalled by what they saw, the Sisters of Battle deployed to all of the system’s populated worlds and wrested them back with fire and fury.

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As the T’au diplomatic mission had only token military support available, they were swept aside and fled the system. Many T’au merchants and diplomats who could not escape were forced underground, as purgation units of the Adepta Sororitas’ zealous Novitiates were formed to root them out.

The Fifth Sphere Expansion is not ready to give up on Vedik, and Commander Shadowsun has ordered a full fleet to retake the system. Teams of elite Pathfinders infiltrate Vedik’s cities to open the gate for Shadowsun’s arrival.

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With more Imperial ships arriving in the system, the race is now on to secure a foothold before the T’au fleet arrives. Kill Team: Chalnath includes nine exciting missions charting the struggles between the two full kill teams of Novitiates and Pathfinders** – both included in the box – fought across a set of Imperial ruins. 

Each team is packed with options and has unique new Spec Ops Campaign rules, Ploys, and Equipment. They will also be fully usable in games of Warhammer 40,000, with rules coming soon.

KTVedik Oct20 TauStay tuned to Warhammer Community for more information on Kill Team: Chalnath, and get the latest scoop delivered directly to your inbox by signing up for our newsletter.

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* Imperium Nihilus is the half of the galaxy cut off from Terra by the Great Rift, also known as the Dark Imperium because it can no longer be reached by the light of the Astronomicon.

** Which you can also play out with whichever kill teams you please.

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