Numinous, dexterous, and supercilious by nature, the Lumineth Realm-lords are the self-proclaimed stewards of the Mortal Realms, determined to protect it from any Arcane Cataclysm. Battletome: Lumineth Realm-lords brings these arrogant-but-brilliant warriors into the Era of the Beast with a shining host of new rules.
When battle commences, each aspect of a Lumineth war host operates in independent harmony, performing their part of a perfectly synchronised plan. Vanari warriors serve as a solid core supported by superior Scinari spellcasters, while lightning-fast Hurakan flyers strike at weak points and the icons of the Alarith stand indomitable, counter-punching with earthen might.
Renowned for their near-limitless knowledge of the arcane, wizards like the new Scinari Enlightener are the beating thaumaturgical hearts of a Lumineth army. Such is the skill of these sorcerous powerhouses that SCINARI HEROES can even ward off death itself with a Phoenix Stone.
This puissant artefact is far more reliable than before, allowing another friendly HERO within 12” to cheat death on a roll of 3+. Not only is the wound that would kill them negated – along with all other incoming wounds – but the searing flames of rejuvenation also restore D3 lost wounds.
The unflinching scions of the Alarith temple commune with mountains and embody the enduring peaks of Hysh. While swifter forces surge around them, the Alarith Stoneguard stand their ground at key battlefield points with the Fortitude of the Earth.
The Alarith were always tough – especially for aelves – but this new ability makes them truly indomitable. Blessed with a ward of 4+ against mortal wounds while they’re holding objectives, they can shrug off magic and poisons that would bypass their finely-crafted armour.
As if being hard as stone wasn’t enough, the Alarith can also hit like an avalanche. Alarith Stonemages now have access to the Molten Talisman, a new artefact that adds 1 to wound rolls for friendly ALARITH units wholly within 12”.
Keep your Stonemage from charging into combat, and you’ll see your Stoneguard wounding on 2+ with their mighty mallets and deadly diamondpicks. That’s not a healthy prospect for anyone who wants to steal an objective out from under them!
Bounding and soaring over these immovable warriors are the acolytes of the Hurakan temple. Hurakan Windchargers boast nearly unrestricted movement, leaping over infantry lines to isolate and eliminate high-value targets with their Windcharger Arrows.
These deadly weapons no longer ignore cover – after all, your treerunner mounts can just bound over any defences – but instead completely bypass ward rolls. Whether banishing the ethereal Nighthaunt or hunting down rune-warded duardin champions, these riders are a needle-sharp rapier carried on magical winds.Battletome: Lumineth Realm-lords contains heaps more goodies for the Vanari, Scinari, Alarith, and Hurakan – and that’s before matters become dire enough that Archmage Teclis and his best friend Celennar* take to the field. It also covers the six great nations of Hysh – mastering these disparate styles and bringing them together in glorious synergy will be crucial to victory in battles.
Sign up for the Warhammer Community newsletter to ensure you receive all the latest news for the Mortal Realms delivered straight to your inbox.
* When you’re always the most intelligent person in the room, befriending the inhuman manifestation of Hysh’s moon is the only way to get a good conversation.