Boarding Actions are an exciting new way to play Warhammer 40,000, introduced in Arks of Omen: Abaddon – smaller forces clashing at close-quarters within immense voidships. We’re all mad for this new game mode – from Warhammer Community campaigns to stories, scenarios, and a battle report in White Dwarf 485 – and things are only going to heat up now that Arks of Omen: Angron has arrived, bringing extra faction rules, new missions, and additional terrain to explore.
The Grey Knights, Necrons, and Tyranids have all mustered Boarding Patrol boxes to join the fun, three swift and adaptable forces ready for decisive action in the darkness of space. With the Mustering Rules available as a free download, you can build your box and get boarding right away!
The Necron dynasties care not for the squabbles of lesser races – but they are keen to plunder the Arks of Omen, on the off-chance they may recover ancient heirlooms thought lost to time.
The backbone of this Boarding Patrol are 10 Necron Warriors, a hard-to-shift line of self-reviving metal skeletons. They advance alongside 10 stalwart Lychguard – you can also build those models as Triarch Praetorians, but they’re not usable in Boarding Actions. Three Ophydian Destroyers add a lightning-fast melee threat to the mix, accompanied by their Canoptek Plasmacyte.*
Abaddon and Vashtorr’s elaborate plan to conquer the galaxy is nearly impossible for mortal minds to comprehend, a thousand minor movements building to one grand reveal. The Tyranids, on the other hand, simply see the Arks of Omen as floating buffets full of tasty biomass.
Two squads of three highly customisable Tyranid Warriors provide an adaptable, formidable core to claim the Ark. Meanwhile, eight fast-moving Genestealers – fielded as a squad of five – act as an insidious vanguard to a towering Broodlord.
Most of the Arks of Omen are fairly frothing with the malign power of the warp, bursting with mutants, daemons, and weird little guys with their eyes sewn shut for the inscrutable pleasure of dark patrons. And if there’s one thing the Grey Knights don’t like, it’s the shenanigans of Chaos.
The incorruptible Castellan Crowe leads five Grey Knights Terminators – who can also be built as elite Paladins. Backing them up are 10 Grey Knights – these versatile daemon-hunters can be built as teleporting Interceptors, fiery Purifiers, or skilled Strike Squads.**
Reconnaissance suggests that the other factions in the 41st Millennium are mustering their own Boarding Patrols. Sign up for the Warhammer newsletter to brace for impact.
* The box also includes three Scarab Swarms – but you can’t include them in the same Boarding Patrol as your Ophydians, so choose wisely.
** They can also be built as a Purgation Squad, though you can’t use those in Boarding Actions.