With all the forces converging across War Zone Octarius, it’s easy to forget that Orks are just as likely to fight each other as anyone else, especially when they disagree on the best way to krump some gitz.
The sneaky, sensible* Blood Axes couldn’t be more different than the Speed Freeks, and today we’re looking at how you can get involved with some of the deadliest boyz in the sector when pre-orders for War Zone Octarius - Book 2: Critical Mass go live on Saturday.
Codex Supplement: Blood Axes
Few clans prize the kunnin’ brutality of Mork like the Blood Axes, who have a bad reputation among their fellow greenskins for using un-Orky ideas like ‘strategy’ and ‘planning’. Naysayers often find themselves with a choppa sticking out of their backs, and it’s these talents in stealth and assassination that the Blood Axes bring to the battlefield.
Blood Axe Warbosses have keen minds, and can pull off brilliant schemes in the heat of battle. Their well-drilled Boyz can surround an enemy unit and hack it apart in a deadly coordinated assault, while Kommandos range out beyond friendly lines to identify targets for their comrades in an unlikely display of discipline.
The Kommandos found in Kill Team: Octarius are the perfect core for a Blood Axes force, and a standalone kit will be arriving soon so you can add even more mobs of them to your army. They can be led by the sneakiest git of all, Boss Snikrot, and have plenty of rules to become expert people-stabbers when skulking through terrain.
Even though they’re inclined to think (a little) before diving headlong into combat, Blood Axes are still Orks and welcome any fancy gubbinz that gets them stuck in quicker. The Mekboyz, for their part, have created a wondrous new device that points Orks directly towards an incoming fight – any resemblances to a Space Marine auspex are purely coincidental.
Speed Freeks Speed Mob
Where Blood Axes creep quietly towards their targets with uncommon discipline, Speed Freeks roar into battle atop loud, ramshackle warbuggies. Some especially wealthy tribes will even field an entire army mounted on some kind of vehicle, and it’s these Speed Mobs that run rings around Imperial tanks and Tyranid bio-monsters alike.
The tough centre of any self-respecting Speed Mob is a swarm of Ork Warbikers, who’ve spent so much time in the saddle that they can take and hold ground as well as any foot-slogging Boy – meaning they get the Objective Secured ability.
This collective enthusiasm for speed in a Speed Mob produces strange effects for dedicated Speed Freeks, who believe so hard in their own invulnerability that it manifests as a lucky streak. As bullets and rockets miss their buggies by inches, drivers gun their engines and careen into enemy lines.
A Speed Mob’s boss knows just how to whip his lads into a frenzy. Nearby drivers smash into targets with reckless abandon, while their hangers-on lay about with choppas, pipes, and whatever bits of metal they can break off their ride.
War Zone Octarius - Book 2: Critical Mass is up for pre-order this Saturday, the 6th of November, so have a gander at the awesome content inside it now, and don’t forget to pick up your copy to see the epic conclusion to the Octarian War that began in Book 1: Rising Tide.
* For Orks, anyway.