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Keep On Trukkin’: Ork Vehicles Are Tougher And Weirder Than Ever in the New Codex

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The new Ork codex is nearly here, and you’ll be able to pre-order a special edition from tomorrow as part of the new Beast Snaggas army box. We’ve so far learned that the Orks are louder and shootier than ever before, but today we turn our attention to their new vehicles rules. Trukks, Stompas, Gorkonauts, Kill Rigs – we have no idea how the Orks make them work, but we do know they’re about to get tougher and, with the addition of Wurrboys and a few Tramplasquigs, quite a bit weirder. Let’s take a look under the hood.

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First up, the Ramshackle rule is changing. Under the previous rules, it allowed Trukks to shrug off a bit of damage every so often as shots ricochet off useless bits the Orks bolted to make the rig look more killy – a handy rule in a pinch. Now pretty much every Ork vehicle now counts as Ramshackle, which means that any shot of Strength 7 or less does one less damage. That’s a major boost to survivability all around, and it even applies to Killa Kans and Mek Gunz.

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Not every vehicle counts as Ramshackle, however. Stompas, Gorkanauts, and Morkanauts are obviously all too precision-engineered. Don’t worry, though – they’re improving in plenty of other ways.

It’s now much easier to fit a mighty Stompa into your force thanks to their new Power rating, which drops from 46 to 34 (a drop of 175 in points terms, to 675). That cost is even more efficient when you factor in the new Dakka weapons rules, which boost the Stompa’s killing power.

Gorkanauts and Morkanauts have meanwhile bulked up, moving from 18 Wounds to a much more appropriate 24, while their Klaw of Gork (or possibly Mork) now does a full 6 Damage in close combat rather than D6. But all these improvements have pushed them up a weight category, and they’ve both now become Lords of War instead of Heavy Support.

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And let’s not forget about the Speedwaaagh! rule we revealed on Tuesday, a new special ability your Speedboss can use to galvanise bikers and vehicles into crazier manoeuvres and, well, extra dakka. When a Speedwaaagh! is called, vehicle-mounted Assault weapons lose penalties for advancing and firing, and Dakka weapons get yet another extra shot

With their increased durability across the board, an all-vehicle Ork army is looking even more exciting all of a sudden. A perfect excuse, in other words, to investigate a few of the ladz’ latest rides, the Kill Rig and Hunta Rig.

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We were introduced to these preposterous contraptions during last week’s massive Octarius Mission Briefing preview. Effectively Wurrboy pulpits bristling with heavy weaponry and able to transport a mob of ornery boyz, Rigs pulled by gigantic, slavering Tramplasquigs are the Beast Snaggas’ preferred runaround – even though there are clearly bits falling off all the time.

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Speaking of Beast Snaggas, the incoming Beast Snagga Orks Army Box is so close we can practically smell it (and oh boy what a smell). That fantastic box is the only place – for now – that you can get your hands on the new codex, with special edition cover art to boot. The set also contains 26 brilliant new Beast Snagga miniatures including the wily old Runtherd Zodgrod Wartsnagga, as well as a brand new deck of Ork reference and datacards.

Pre-orders for the Beast Snagga box open tomorrow, so check back bright and early to stake your claim to all these brilliant new greenskin goodies. We’re expecting heavy traffic to the site on Saturday and will be implementing the queue system at peak times, so don’t panic if you have to wait a short while to place your order – it’s a sign that everything is working correctly. You won’t have long to wait!