In the just-revealed Dawnbringers II – Reign of the Brute, the focus falls on the rampaging forces of Destruction, and the Ironjawz are muscling right in on the action with a horde of new bruisers. What could be more fun than krumpin’ all those fancy new humies popping up everywhere?
Zoggrok Anvilsmasha
A legendary Ironjawz smith (and by the looks of him, an iron jaw-smith too), Zoggrok Anvilsmasha taps into the maelstrom of raw anarchic energy that courses through a Waaagh! to imbue nearby orruk weapons with sheer fighting power. Armed with this energy, a Brute can easily rattle the brains of a mighty Draconith or towering Mega-gargant with a single thunderous blow.
He’s accompanied by Klonk, a cantankerous rockbrow squig and ambulatory anvil, whose permanent headache can only be temporarily relieved by percussive blows to the skull. Zoggrok is happy to oblige as he hammers power into his own ward-smashing choppa, which he uses to shatter his enemies’ most powerful arcane protections.
He can also be equipped with a pair of Grunta-tongs, which he uses to further imbue the power of the Waaagh! into the weapons of nearby orruks.
Brute Ragerz
Orruk Brutes are a boastful bunch, but sometimes even these braggadocious thugs fall foul of their own outlandish claims. When a Brute suffers a particularly embarrassing defeat, they may wildly overcompensate by doubling down and becoming even more outrageously arrogant, discarding most of their armour and grabbing the biggest two-handed weapons they can find, so no-one could ever accuse them of not being the ‘ardest Orruk around. They move with terrifying swiftness despite their size, often surprising the unlucky targets of their latest, most audacious boasts.
Weirdbrute Wrekkaz
Sometimes an Orruk Brute can get so entangled in the anarchic energy of a Waaagh! that they go “proper wonky” and start vomiting green bile. Weirdnob Shamans hammer gruesome bone and iron masks into the afflicted orruks’ skulls, in an attempt to get the wonk out.
This painful medical solution turns them into maniacal killers known as Weirdbrute Wrekkaz. Through searing pain they see the world around them as a scorching mass of green flame, and their foes as particularly bright infernos to be extinguished by bone-shattering swings of their massive chain-smashas.
Ardboys
Ardboys are terrifying armoured shock troopers who are more than a match for the elite fighters of other armies. Each a hardened veteran with an insatiable appetite for violence, they maintain a veneer of discipline until battlelines are met, at which point they become a mob of braying thugs.
The Era of the Beast has seen Ardboys take up stikkas, which make it a laugh to ward off charges from mighty monsters – and give ‘em a good pokin’ afterwards. Even their shields are more a weapon than a defensive tool, a hulking slab of beaten iron covered in tusks and spikes.
Battletome Supplement: Ironjawz
All of these units and the Maw-grunta will receive rules in the upcoming Dawnbrigers II – Reign of the Brute alongside a supremely hog-heavy Army of Renown called the Grunta Stampede. Luckily for lovers of swole orruks, the might of the Ironjawz is irrepressible. They’ve busted free from the pages of Reign of the Brute and are barreling headlong towards release alongside a free online battletome supplement.
This will contain the rules for every single new unit shown here – and the recently previewed Ardboy Big Boss – designed to work alongside Battletome: Orruk Warclans. It also features a hot dose of Ironjawz lore and a gallery of ’Eavy Metal miniatures.
When it's ready for release, you can count on Warhammer Community to wrangle it and deliver it right to you. In the meantime, check out the rest of the reveals from the NOVA Open 2023 Preview.