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Get hopped up on powerful combat elixirs with the Emperor’s Children on Crusade

When most people embark on a Crusade campaign, they seek to gather mighty armadas, hunt down dangerous traitors, conduct super secret operations, and other important tasks. The Emperor’s Children, however, are not most people, and all they really want to do is concoct the most outrageous combat stimms imaginable and try them out on unsuspecting prey. How very Slaaneshi of them.

A well-ordered mise-en-place is the secret to every successful kitchen, and the sons of Fulgrim are nothing if not professionals when it comes to their Combat Elixirs. Their potent potables require a set amount and type of material that must be gathered from the battlefield, with most requiring some combination of Common or Rare ingredients.

Once you’ve amassed some choice ingredients, it’s time to get creative. Codex: Emperor’s Children contains 12 different recipes split between Army and Personal elixirs that affect your entire force or a particular Character respectively. You can equip as many as you want at the start of the battle, then at the beginning of a round of your choice the whole lot gets slammed back in one go.*

The effects can be profound – a shot of Skorflense gives your entire army a bonus to their Weapon Skill and Ballistic Skill, while Anfrak Silk boosts their speed so they can show off that newfound fighting prowess up close. Want all of them to go off at the same time and have one turn of absurd stimm-fueled glory? Go for it, burn your entire stash! At the very least, you’ll be a legend at the next legionary jamboree.

Sure, there are a few drawbacks. You have to down every elixir you have equipped at the same time – no chickening out – and the boost only lasts for one battle round. You can’t equip the same ones for two battles in a row, as your hedonites swiftly grow bored of their stimulants, and even if you choose not to drink them during the battle** they’re still lost at the end.

True connoisseurs can amass a stash of exotic ingredients to brew their strongest potions, or otherwise stand in for other parts of lesser concoctions, though these delicacies can only be earned by special means. The results are well worth it – champions quaffing a draught of Sanctus Vi become very hard to kill, for instance.

Being a stim-crazed sensation-addict is no excuse for poor bookkeeping, so the Codex includes a handy sheet to keep track of your ingredients and doses. It’s right opposite the list of shiny Crusade Badges you can amass by being a particularly good champion of Slaanesh – nothing motivates the Emperor’s Children like the promise of shiny baubles.

Then there are all of your usual Requisitions, Battle Traits, and Crusade Relics, some of which even give you new ways to earn exotic ingredients. Being a fully paid-up member of Club Chaos also grants powerful Boons of Slaanesh – you might might transform their flesh into living silver or sprout razor-sharp claws.

Just, you know, don’t go too crazy. Roll the same boon twice and it’s curtains for your hero, who explodes into a gibbering Chaos Spawn and gets to spend the rest of their short existence flailing across a battlefield on a motley collection of arms, legs, and tentacles. Tragic, but amusing.

If you’re wondering how to kick off your own Crusade campaign, take a look at how the Warhammer TV crew are getting started with their own. A brand new Crusade expansion has also just been revealed at AdeptiCon, which contains rules for warp-wracked battlefields that will be perfect for your Emperor’s Children.


* The Emperor’s Children are not known for their moderation.

** Shame on you.