The Gitmobs aren’t your run-of-the-mill cave-dwelling shroomheads. They love the great outdoors, the thrill of the hunt, and the unstinting gaze of the Glareface Frazzlegit.
They race into war on the backs of loping snarlfangs and rickety chariots, exhilarated with the power of Hysh. With the Gitmob Army Set available for pre-order on Saturday, we’re taking a closer look at these freewheeling grots bringing a ferocious new facet to the Gloomspite Gitz.
Despite their twisted love-and-hate relationship with the sun, the Gitmob are still grots through and through, and remain in thrall to the whims of the Bad Moon. Where these sunbaked grots differ most from their cave-dwelling kin is through their use of magics designed to suck up the power of Hysh – a far cry from the damp spells of the Moonclan.
Droggz Da Sunchompa is the most infamous of all the Gitmob leaders, riding into battle with Da Frazzlefangz on his back, a corona of radiant sunmetal that blinds nearby foes, subtracting 1 from hit rolls and preventing the use of All-out Attack. He follows up with his weapon Da Metal Toof, and when he really wants something dead, he’ll bellow Rip ’Em Ta Bits, provoking allies to fight immediately after he has.
DROGGZ DA SUNCHOMPA
Passive
DA FRAZZLEFANGZ
Glareface Frazzlegit’s reflected gaze angrily beams out from Droggz’s flashy back-banner, blinding nearby enemies so he can crack their skulls while they can’t see.
Effect: While an enemy unit is within 6" of this unit:
• Subtract 1 from hit rolls for that enemy unit’s attacks.
• That enemy unit cannot use the ‘All-out Attack’ command.
Once Per Turn (Army), Reaction: You declared a Fight ability for this unit
RIP ’EM TA BITS
Whether inspired by the Grand Snarlboss’s cruel example or just worried what will happen if they don’t follow suit, the Gitmobs join Droggz in tearing into the foe.
Effect: Pick a friendly GITMOB unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.
As he races into battle atop the ferocious Jaggedsnarl, Droggz is accompanied by hordes of Snarlpack Cavalry, the closest thing that the Gitmobs have to shock troops. Each Giant Snarlfang is big enough to carry two grots into battle, which means twice as many weapons to hack and stab away at their enemies with.
The Frazzleburned Scrap that these smug grots swipe from post-battle loot piles and forge their weapons from can disorientate enemies with a dazzling flash after soaking up enough light, granting Strike-First so pointy skewas and snarlfang jaws can make their mark without fear of reprisal.
Pointy Skewas
Charge (+1 Damage)
Atk: 4
Hit: 4+
Wnd: 5+
Rnd: -
Dmg: 1
Giant Snarlfang’s Jaws
Atk: 3
Hit: 4+
Wnd: 3+
Rnd: -
Dmg: 2
Once Per Turn (Army), Any Combat Phase
FRAZZLEBURNED SCRAP
After the boss, Snarlpack Cavalry often get first dibs on loot, and they have an eye for the scrap and wotsits with the best light-absorbing properties.
Effect: If this unit charged this turn, it has has STRIKE-FIRST for the rest of the turn.
Rounding out the contents of the army set is a pair of Sunsteala Wheelas, lightweight Snarlfang-drawn chariots that rattle and roll across the battlefield with wild abandon. Their riders prefer to use bows and stikkas to keep their foes at arms length while racing around, but the primary use of these linebreaking war machines is to wreak Careening Destruction via mortal damage in the process.
SUNSTEALA WHEELAS
Once Per Turn (Army), Your Movement Phase
CAREENING DESTRUCTION
Hurtling across the battlefield at death-defying speed, Sunsteala Wheelas careen straight through their enemies leaving behind trails of devastation.
Effect: This unit can move a distance up to its Move characteristic. It can pass through other models and the combat ranges of enemy units, but it cannot end that move in combat. Then, pick up to 1 enemy INFANTRY unit that this unit passed across during that move to be the target. Inflict D3 mortal damage on the target. Add 1 to the amount of mortal damage inflicted for each model in this unit
Designer’s Note: This unit can use this ability even if it isin combat.
KEYWORDS: CORE, MOVE
With the upcoming choice of Snarlboss and Frazzlegit Shaman on War-wheela as heroes for your army, plus the revival of the Doom Diver Catapult – the finest grot conveyance system since troggoths learned to throw overarm – it’s possible to create a Gloomspit Gitz army entirely out of Gitmob units, free to ride into battle atop chariot and Snarlfang alike.
The Droggz’ Gitmob Army of Renown makes for a Gitmob army that specialises in flanking the enemy and using their momentum to pick and choose fights.
Battletome: Gloomspite Gitz is contained in the Gitmob Army set – but you’ll be able to get it separately shortly after release. It is full of background lore for these particular grots – tomorrow we’ll be giving you a preview of what the Gloomspite Gitz think of the Glareface Frazzlegit, and how they square its existence against that of the Bad Moon.